GGv0.33 ~ hold up... let him refactor
Cards n' Varmints » Devlog
listen y’all, i’m knee deep in a codebase that currently looks like two different people wrote it who were born in two different geological eras so i don’t got no time fer my usual solid-gold comedy stylins shot through with pithy and informative patch notes, all gussied up with some of the most gosh-darned beautiful gifs y’ever laid eyes on.
so yeah i don’t got time fer that. uh, sorry. here’s the changelog
changelog
- soldier -> mercenary promotion now costs 2 bloom ribbons
- medic -> herbalist promotion now costs 3 bloom ribbons
- holding down spacebar (or enter) now continuously advances combat as if auto-advance were on
- ALL unit speech can now be dismissed at will. first click on the speech bubble makes them instantly complete their talkin’. second click pops da bubble.
thanks fer readin’ amigo, and thanks fer playin’. back to the mines!!
-cry
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Cards n' Varmints
cute + tough card tactics autobattles
Status | In development |
Author | cryy22 |
Genre | Strategy, Card Game |
Tags | autobattler, Classes, Cute, Deck Building, Roguelike, Singleplayer, Tactical, Turn-based |
More posts
- new name (+ new job)1 day ago
- GGv0.39 ~ 6 new jobs + more stuff i forgotOct 18, 2024
- GGv0.35 ~ continuityOct 17, 2023
- GGv0.34 ~ floatin'Sep 19, 2023
- GGv0.32 ~ cards? yeah. i sling thoseAug 07, 2023
- GGv0.31 ~ it's a new dawn, it's a new dayJul 24, 2023
- GGv0.30 ~ get ledger'dJul 07, 2023
- GGv0.29 ~ decks n' discardsJun 26, 2023
- GGv0.28 ~ check the deckJun 18, 2023
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