v0.11 (2023-02-23) — now more legible
Cards n' Varmints » Devlog
small update this time around, have some day job stuff i need to get off my plate, but the show must go on!
- added an easier to read font for important text (card text, class descriptions, etc)
- added class colors to nametags
- boss enemies now have nametags (sorry bosses)
see you next week pardners.
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Cards n' Varmints
cute + tough card tactics autobattles
Status | In development |
Author | cryy22 |
Genre | Strategy, Card Game |
Tags | autobattler, Classes, Cute, Deck Building, Roguelike, Singleplayer, Tactical, Turn-based |
More posts
- new name (+ new job)2 days ago
- GGv0.39 ~ 6 new jobs + more stuff i forgotOct 18, 2024
- GGv0.35 ~ continuityOct 17, 2023
- GGv0.34 ~ floatin'Sep 19, 2023
- GGv0.33 ~ hold up... let him refactorAug 24, 2023
- GGv0.32 ~ cards? yeah. i sling thoseAug 07, 2023
- GGv0.31 ~ it's a new dawn, it's a new dayJul 24, 2023
- GGv0.30 ~ get ledger'dJul 07, 2023
- GGv0.29 ~ decks n' discardsJun 26, 2023
- GGv0.28 ~ check the deckJun 18, 2023
Comments
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Sorry it took so long for me to play the updated game, I really like the direction you took with everything.
Something that stands out to me is the reset between rounds, it makes a run feel less polarizing and more balanced; Like you don't instantly feel like your squad has "made it" or not.
The classes affecting the card pool is a very interesting and good take as well.
hey Bel! its always nice to hear from you and thanks for playing as always. really glad you like the new incarnation of the game! i agree the reset between nights helps to smooth out the progression and make runs less feast-or-famine. i basically stole that idea wholesale from my favorite game of 2022, slice + dice.
it’s been a struggle this week finding the time and the energy to work on the game, but hearing from you is always motivating, so thanks ^^