GGv0.31 ~ it's a new dawn, it's a new day
howdy pardners! this week i gave the game a little spitshine, in addition to a few UI improvements, the background is lookin’ a heckuva lot more full these days, pardner.
background to the fore
gone are the days where GG was played on a background of rocks and a weird sun spotlight. now we’ve got a proper trail for these varmints to do battle on
currently the different spaces are just palette swaps of the same background, but in the full version each spot’ll have its own unique flair.
power promotions
promotions used to be kyute. now they’re kyute and cool:
fan fire
cards no longer line up all perfect. that kinda thing is a little unnatural, pardner. now they curve around a bit like you’d hold ’em in yer hand (and like cards are usually shown in games):
changelog
- newer, fancier backgrounds
- added some minor post-processing effects for important vibe-related purposes
- curved the cards in the hand
- added more flair to the promotion animation
- fix: overhead text no longer scales with varmint for readability
- fix: some UI elements were accidentally appearing above the varmint ledger
- fix: the “not in demo” job no longer shows job groups of the last-viewed job (thanks KingOfCharge)
- fix: various typos
- minor rebalancing of mercenary job
that’s all fer now amigos. thanks fer readin’, and thanks fer playin’.
-cry
Get Gulch Guardians
Gulch Guardians
cute + tough card tactics autobattles
Status | In development |
Author | cryy22 |
Genre | Strategy, Card Game |
Tags | autobattler, Classes, Cute, Deck Building, Roguelike, Singleplayer, Tactical, Turn-based |
More posts
- GGv0.39 ~ 6 new jobs + more stuff i forgot35 days ago
- GGv0.35 ~ continuityOct 17, 2023
- GGv0.34 ~ floatin'Sep 19, 2023
- GGv0.33 ~ hold up... let him refactorAug 24, 2023
- GGv0.32 ~ cards? yeah. i sling thoseAug 07, 2023
- GGv0.30 ~ get ledger'dJul 07, 2023
- GGv0.29 ~ decks n' discardsJun 26, 2023
- GGv0.28 ~ check the deckJun 18, 2023
- GGv0.27 ~ the "bare minimum" updateJun 12, 2023
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