GGv0.34 ~ floatin'
well howdy, pardners. it’s been a little while, ain’t it? still busy refactoring, but i figured i’d take a break to ship a new version with a new visual — nothin’ crazy, just a little somethin’ that makes the game a bit more fun and easier to understand.
floatin’ numbers
good ol’ fashioned floatin’ numbers. you’ve seen ‘em a dozen times. well now, GG’s got ’em:
when yer attack or hit points change, you get a little number floatin’ up. you also get a floatin’ notification when an ability is gained or lost, or simply when it fires:
it’ll definitely help you keep track of just what the heck is goin’ on, especially at 1.5x and 2x speed.
changelog
- balance: Desert Ghost’s “enervating toxin” card now removes Evasive, along with Tough, Quickdraw, and Archer
- fix: Extra Draw once again draws a card as soon as it’s applied, instead of, uh, doing nothing (thanks KingOfCharge)
- floating stat effects when a unit’s stats change
- shortened celebrations a little bit
that’s all for now amigos. i appreciate your patience while i work to improve the codebase so i can add all sorts of new stuff without fear. thanks for readin’, and thanks for playin’.
-cry
Get Gulch Guardians
Gulch Guardians
cute + tough card tactics autobattles
Status | In development |
Author | cryy22 |
Genre | Strategy, Card Game |
Tags | autobattler, Classes, Cute, Deck Building, Roguelike, Singleplayer, Tactical, Turn-based |
More posts
- GGv0.39 ~ 6 new jobs + more stuff i forgot35 days ago
- GGv0.35 ~ continuityOct 17, 2023
- GGv0.33 ~ hold up... let him refactorAug 24, 2023
- GGv0.32 ~ cards? yeah. i sling thoseAug 07, 2023
- GGv0.31 ~ it's a new dawn, it's a new dayJul 24, 2023
- GGv0.30 ~ get ledger'dJul 07, 2023
- GGv0.29 ~ decks n' discardsJun 26, 2023
- GGv0.28 ~ check the deckJun 18, 2023
- GGv0.27 ~ the "bare minimum" updateJun 12, 2023
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