View all by cryy22
cryy22
Follow cryy22
Follow
Following cryy22
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Gulch Guardians
←
Return to Gulch Guardians
Devlog
GGv0.39 ~ 6 new jobs + more stuff i forgot
October 18, 2024
by
cryy22
6
howdy friends. long time no see. it’s been a while since i updated this here demo. a lot’s happened in the past year, but i’ve been workin’ on this game quite a bit throughout that time. most...
Continue reading
GGv0.35 ~ continuity
October 17, 2023
by
cryy22
5
howdy friends, here’s a little somethin’ that’s been heavily requested from day 1. THE “CONTINUE BUTTON” you can probably guess what this one does: a few details: the scenario saves after ea...
Continue reading
GGv0.34 ~ floatin'
September 19, 2023
by
cryy22
5
well howdy, pardners. it’s been a little while, ain’t it? still busy refactoring, but i figured i’d take a break to ship a new version with a new visual — nothin’ crazy, just a little someth...
Continue reading
GGv0.33 ~ hold up... let him refactor
August 24, 2023
by
cryy22
4
listen y’all, i’m knee deep in a codebase that currently looks like two different people wrote it who were born in two different geological eras so i don’t got no time fer my usual solid-gold co...
Continue reading
GGv0.32 ~ cards? yeah. i sling those
August 07, 2023
by
cryy22
3
howdy pardners!! coupla little quality of life updates this go ’round. yas, pardner what good is a cardslinger who ain’t slingin’ their cards? time was, you had to click ’em, then mouse on ove...
Continue reading
GGv0.31 ~ it's a new dawn, it's a new day
July 24, 2023
by
cryy22
3
howdy pardners! this week i gave the game a little spitshine, in addition to a few UI improvements, the background is lookin’ a heckuva lot more full these days, pardner. background to the fore gone...
Continue reading
GGv0.30 ~ get ledger'd
July 07, 2023
by
cryy22
8
howdy, pardners. this is a bigger update n’ usual, taking two weeks fer me to git out the door instead of the usual one. the biggest change here are the updates to everyone’s favorite old west cat...
Continue reading
GGv0.29 ~ decks n' discards
June 26, 2023
by
cryy22
2
howdy friends! this week’s update introduces something a lot of players have asked for: being able to see which cards are left in yer deck. deck n’ discard piles when makin’ a plan during a batt...
Continue reading
GGv0.28 ~ check the deck
June 18, 2023
by
cryy22
3
howdy, folks. couple of new things in this here update. check the deck when you’re putting your team together in the team select screen, one of the most important aspects of the decision is whose ca...
Continue reading
GGv0.27 ~ the "bare minimum" update
June 12, 2023
by
cryy22
4
howdy pardners… what a day!! first: the update. this one’s got a fair amount of what i like to call “house cleanin’”: a real pause menu… the beloved “music on/off” and “clangin’ on...
Continue reading
GGv0.26 ~ new job: mercenary!!
June 04, 2023
by
cryy22
5
couple of goodies this time around: new ability: MOVABLE this is a wild one: varmints with MOVABLE can be repositioned within their posse during the preparation (card) phase of battle. just drag n’...
Continue reading
GGv0.25 - new job + steam store page!
May 28, 2023
by
cryy22
2
i’m back from vacation!! exciting things going on here. steam store page yep! steam store page! if you’ve been enjoying GG, please wishlist the game here on steam: https://store.steampowered.com/a...
Continue reading
GGv0.23 — gotta dispatch 'em all...
May 06, 2023
by
cryy22
4
lotta good stuff in this one, pardner. first and foremost, we got the… “VARMINT LEDGER” if you’ve been wonderin’ whether you’ve seen all the jobs in the game or not, now we’ve got a varm...
Continue reading
GGv0.22 -- all sorts o' new scenarios, pardner
April 28, 2023
by
cryy22
4
GGv0.22 lots of new stuff in this one. biggest thing is probably scenarios, a.k.a. difficulty levels: it’s no secret that this game is pretty tough. i went through a big round of rebalancing this we...
Continue reading
GGv0.21 changelog ~ tutorial
April 22, 2023
by
cryy22
1
GGv0.21 went out on wednesday but i just realized i forgot to include a changelog! here it is: changelog reworked most of the tooltips and the system overall to show multiple at a time when necessary,...
Continue reading
(GGv0.20) PSA: we got a tutorial now, pardner.
April 16, 2023
by
cryy22
1
hi all– thanks for the support on Gulch Guardians, honestly i never expected anyone to play this but people keep showing up, so i keep buildin’! quick note: the game has a short, 5-minute tutorial...
Continue reading
GGv0.19 - mini update (new job); tutorial on the way
April 13, 2023
by
cryy22
1
TINY update this go ‘round – was hoping to get my shiny new tutorial experience into this one but it simply is not ready. here’s what i did: fixed bug where tooltip would appear in the wrong loc...
Continue reading
GGv0.18 ~ the UX update + fanfare
April 09, 2023
by
cryy22
2
hi friends, busy week so not much of a devlog this time around, but the last push was a good one so it’s still worth a quick changelog: changelog the little varmints now celebrate when they win a co...
Continue reading
GGv0.17 - more jobs - more mechanics
March 31, 2023
by
cryy22
2
didn’t make my self-imposed wednesday deadline on this one but i think it’s worth it for the enemy rebalance. Grit a lot of competitors for the biggest change this time around, but let’s start w...
Continue reading
v0.16 ~ strategy layer, reserves, UX improvements
March 26, 2023
by
cryy22
1
a little too tired for a proper update but here’s a bulleted list of all the new stuff in this week’s update… there’s a lot. enemy army now progresses through the desert; it’s your job to ha...
Continue reading
v0.15 (2023-03-15) — better rookies, cuter stuff
March 17, 2023
by
cryy22
howdy, compadre. GGv0.15 is live now, playable in browser . i spent a lot of this week’s update refactorin’, but there’s still a couple poggable morsels of additional content in v0.15: rookie ca...
Continue reading
v0.14 (2023-03-08) — more classes + combat log
March 10, 2023
by
cryy22
2
another big release! two major new items this time around: battle log and 4 new classes . battle log it’s exactly what it sounds like: a log detailing all the little events that make up the combo ro...
Continue reading
v0.13 (2023-03-01) — heartbreaking accidental loss of 1k-word devlog edition
March 02, 2023
by
cryy22
hello friends i typed up a log 1,000-word devlog (it was really good) and then i refreshed the page and it’s all gone so this one’s going to be bullet points. (yes i tried sniffing around the cach...
Continue reading
v0.12 (2023-02-22) — three (3) new classes
February 23, 2023
by
cryy22
this update adds three — yes THREE — new classes to the game: 🏹 hunter 🔫 gunslinger 🏋️ gym rat each of these classes also introduces a new mechanic, which i don’t want to spoil! so, i...
Continue reading
v0.11 (2023-02-23) — now more legible
February 09, 2023
by
cryy22
small update this time around, have some day job stuff i need to get off my plate, but the show must go on! added an easier to read font for important text (card text, class descriptions, etc) added c...
Continue reading
v0.10 — it's a class-based deckbuilder now
February 02, 2023
by
cryy22
2
this is a big one. since the last builds, i’ve added a class/promotion system a card system a lot of UI/UX work lots of sprite work (separate sprites for each class) rebalanced the game made the num...
Continue reading
big things incoming...
January 30, 2023
by
cryy22
1
big things… a little over a month ago, when i put a pause on weekly updates to implement a major overhaul of this game and its loop, i laid out this rough description: battle (this is the current ga...
Continue reading
v0.9 (2022-12-13) — everybody rotates! (+ dev plans)
December 14, 2022
by
cryy22
hello friends, happy release note wednesday. this time around i’ve made some significant gameplay changes — and some decisions about what exactly i want to do with this little prototype. update on...
Continue reading
v0.8 (2022-12-06) — variable squad sizes
December 08, 2022
by
cryy22
small update technically-speaking this time around, but perhaps with a bigger gameplay impact. I’ve reworked a lot of the implementation to organize the enemy into squads that can vary in size (no l...
Continue reading
v0.7 (2022-11-29) — moar paint!! (+ new ability)
November 30, 2022
by
cryy22
another presentation-intensive week, though I did add a new ability that opens up an interesting new strategy that I won’t spoil. I’ve got some fun plans for gameplay changes for the next release...
Continue reading
v0.6 (2022-11-22) — fresh coat of paint
November 23, 2022
by
cryy22
the main contribution this time around is fresh new pixel art for the sprites. pixel art is the skill I’d like to develop most and the feedback I got from minijam 119 really emphpasized that for me...
Continue reading
v0.5 (2022-11-15)
November 16, 2022
by
cryy22
1
didn’t get as much done this week since I spent the whole weekend working on my entry for minijam 119: War is Heaven . still happy with my progress overall. turtles can now set aside their ladle-swo...
Continue reading
v0.4 (2022-11-08)
November 09, 2022
by
cryy22
v0.4 (2022-11-08) players can add abilities to their units sturdy: stay in the fight after taking damage that would otherwise take you out archer: attack when in the 2nd spot instead of the first adde...
Continue reading
v0.3 (2022-11-01)
November 02, 2022
by
cryy22
v0.3 (2022-11-01) combat is “stepped” through with player input at each step, rather than playing out all at once. player can use “next” button or spacebar. tooltip on hover that displays unit...
Continue reading
v0.2 (2022-10-26)
October 26, 2022
by
cryy22
v0.2 (2022-10-26) player units rotate after each volley player units have names player can see how many enemy units remain new team mod choice: “New Unit” wave difficulty increases over time new u...
Continue reading