v0.16 ~ strategy layer, reserves, UX improvements
Gulch Guardians » Devlog
a little too tired for a proper update but here’s a bulleted list of all the new stuff in this week’s update… there’s a lot.
- enemy army now progresses through the desert; it’s your job to halt their advance and prevent them from reaching the gulch (this replaces the unexplained “retries” system)
- you now have reserves as well as main team; can swap units between the two sets during Camp
- …which is important because units now get winded after participating in a fight. if you leave them out of the next battle, they will lose Winded and return to normal
- variable promotion costs: it now costs two promotion points to promote a tier 1 job to tier 2. additionally, promoting a unit in reserves costs an extra promotion. the amount of promotions you get per camp phase increases over time (2 starting on day 5, and 3 starting on day 9)
- fixed some tooltip obnoxiousness, they should now appear and disappear as intended
- smoothed out a few animations
- upcoming enemy team is displayed during Camp
- extra draw and extra play now apply on same round they’re used
thanks for playing!!
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Gulch Guardians
cute + tough card tactics autobattles
Status | In development |
Author | cryy22 |
Genre | Strategy, Card Game |
Tags | autobattler, Classes, Cute, Deck Building, Roguelike, Singleplayer, Tactical, Turn-based |
More posts
- GGv0.39 ~ 6 new jobs + more stuff i forgot37 days ago
- GGv0.35 ~ continuityOct 17, 2023
- GGv0.34 ~ floatin'Sep 19, 2023
- GGv0.33 ~ hold up... let him refactorAug 24, 2023
- GGv0.32 ~ cards? yeah. i sling thoseAug 07, 2023
- GGv0.31 ~ it's a new dawn, it's a new dayJul 24, 2023
- GGv0.30 ~ get ledger'dJul 07, 2023
- GGv0.29 ~ decks n' discardsJun 26, 2023
- GGv0.28 ~ check the deckJun 18, 2023
- GGv0.27 ~ the "bare minimum" updateJun 12, 2023
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